Metal Gear Survive (for PC) - Review 2022
Metal Gear Survive is simply the latest entry in the storied Metal Gear series, but it's the start after Hideo Kojima's controversial departure. Notably, this PC game does not accelerate or touch the main Metal Gear Solid storyline, so you lot won't miss annihilation important if you decide to skip information technology. As a complete newcomer to the series, I went into this review with an open up mind. Even so, I came abroad disappointed with its convoluted mechanics, repetitive gameplay, and bland overall artful. In fact, I simply fabricated it about 10 hours into the single-player entrada earlier giving upwards on information technology. That said, the co-op gameplay is a brilliant spot and some missions spur enjoyable moments, but those don't do plenty to relieve the feel.
Salve Yourself
In Metal Gear Survive, you take on the identity of Captain, a grapheme whom yous can fully customize. The game is prepare onetime between the events of Metal Gear Solid: Ground Zeroes and Metallic Gear Solid: The Phantom Pain, after the enemy armed forces unit XOF destroyed Mother Base towards the end of Ground Zeroes.
Your commander tasks you with traveling through a wormhole to some other dimension and conveying out a rescue mission in a hostile land referred to every bit Dite (pronounced dee-
Your main goal is to recover data on the Kuban Energy from the Charon Corps, the original armed forces outfit sent into Dite, all of whose members are presumed dead. Kuban Energy, a powerful resource, exists in abundance on Dite and is the reason for the initial Charon Corps mission. Yous must rescue whatever survivors and scavenge for resources to take any take chances to activate a digger and create a wormhole back home. The game besides references the vague and impending threat that the Wanderers may escape Dite and start infecting people in the game's primary universe. Clearly, that's not ideal. Even so, it doesn't have to be all doom and gloom; follow these Metal Gear Survive tips to ensure you accept the best possible feel.
The in-game cinematics and interactions with characters drive the story forth, though neither is very compelling. Take Reeve, for case, a solider you meet within the commencement hour of gameplay. Afterwards establishing that he is injured and unable to accompany you lot on missions, his merely purpose seems to be to debate with the Virgil AT-nine'south dueling AI personalities and the other characters. Virgil AT-9 is an interfacing machine stationed at your Base of operations Camp, which provides mission information and processes data packets you find, amid other tasks. Sometimes the AIs offer helpful data, only both of their voices are irritating. They are a far cry from the unforgettable GLaDOS and Wheatley duo from Portal 2.
Character dialogue and interactions are generally handled via a chat-log type interface, but occasionally the NPCs say something if y'all walk by them. One minor complaint is that every time you attempt to skip a cutscene, the game asks you to confirm (again) that y'all desire to skip it. I can't imagine anyone being that indecisive.
Dull Gameplay
In curt, Metal Gear Survive's gameplay is frustrating. Missions more often than not revolve around collecting information packets from various locations and returning to the Base Army camp to view their contents, though sometimes your task includes rescuing a survivor or defending a wormhole transporter from waves of oncoming Wanderers. These missions mostly have place in the Dust (a mysterious foggy substance that surrounds the Base Camp). You need to craft an oxygen mask earlier you tin venture out into this abyss.
Information technology's hard to know what a mission requires and what resource will be useful to you each fourth dimension y'all depart, which is more abrasive than challenging, given that you lot probable volition need to repeat missions oftentimes. Other times, fifty-fifty afterward you successfully complete a mission, the game requires you to go back to the same location to retrieve or defend something else. Wormhole teleporters exercise assistance you lot traverse the environment, but y'all still demand to travel on human foot to the mission location.
If y'all fail a mission, y'all die, and you accept to go all the style back to your Base Camp (without whatever food or resources you may have gathered on the way out). In that location's no way to retry a mission from a last major checkpoint. A checkpoint system would mitigate some of the game's repetitiveness and cut downward on the actress time (sometimes upwards to ten minutes) information technology takes to trek back out to mission locations. If Metal Gear Survive was solely a survival game, checkpoints would non make sense, but since Konami tacked on a story with required missions, this changes the dynamic.
Don't get me wrong, I'one thousand all for challenging enemies and novel combat concepts. I did experience some entertaining and rewarding moments, but these instances were far too infrequent. Metal Gear Survive seems conflicted between being a zombie-fighting activeness game and a hardcore survival simulator, and this indecision ultimately harms the experience.
Survival and Wanderers
Metal Gear Survive requires you to maintain a couple of different basic health meters, including hunger, thirst, and oxygen (for when yous venture into the Dust). These levels besides affect your stamina and health. If all of these levels run out, yous die. Fifty-fifty if but one level starts to drop, information technology tin have serious effects on your ability to evade and fight off Wanderers or even get back to the Base Military camp earlier you collapse.
To maintain the hunger and thirst levels, you lot hunt animals and collect water from nearby sources. You can't consume these right away though, you have to cook or purify them first dorsum at the Base Military camp. Side missions often point yous towards hunting locations. Equally for fugitive life-threatening injuries, the best style to do so is just non to let the Wanderers assault you. That's easier said than washed, of course. If you do happen to go injured, you can craft antidotes and medicines, every bit long as you take the correct materials.
Go on a close middle on these levels, as they tend to deplete apace. For times when y'all just want to keep going with the missions or even join a co-op game, this mechanic can become frustrating. Even if yous do have some nutrient or clean h2o bottles stored, it takes several of each to regenerate these meters to sustainable levels. Further, your stamina meter also prevents you from sprinting for more than about 10 or 15 seconds, which is aggravating at times when you are trying to escape from an angry crowd of Wanderers. Your stamina notably depletes even more chop-chop in the Grit.
Speaking of Wanderers, you should avert them if you can. Wanderers are not easily fooled though; they tin can encounter and hear your movements. If you come across a lone Wanderer, it's best to sneak upwards backside it and take it downwardly with a knife. Be certain to do so quickly and quietly, since any noise will attract the attending of others nearby. Unfortunately, the movement controls and combat are a bit clunky, and so fifty-fifty if you are careful, yous could easily cease upward dead. I died multiple times when a Wanderer grabbed ahold of me despite my swinging a weapon just prior to its assault. Other times, my character inadvertently ran direct into a Wanderer'due south open arms in tight quarters. These inaccurate gainsay mechanics are disappointing for a game that punishes yous heavily for any damage.
On height of all that, Wanderers get more difficult to defeat equally yous accelerate into the campaign. Bombers are one enemy type. These Wanderers characteristic massively inflated heads and explode when their health depletes. Although this amercement your health, information technology also takes out any nearby Wanderers likewise. This is particularly useful in the co-op modes (more on that later) when you desire to clear out a large group.
For an alternating combination of zombie combat and open-world exploration, cheque out the older Dead Island series. We reviewed both Expressionless Island and Expressionless Rising 2: Off the Tape at the fourth dimension of their release.
Collecting, Crafting, and Constructing
In-game mechanics should strike a balance betwixt accessibility and depth, simply Metal Gear Survive misses that mark by a wide margin. Its crafting and construction system is convoluted. To commencement off, your Base Campsite includes six different crafting tables: a bivouac, structure final, gadgets workbench, gear workbench, medical workstation, and weapons workbench. All of these areas take a specific purpose and dedicated submenus. While the benches y'all start off with at the beginning of the game let you lot craft basic provisions, you need to construct advanced versions of some workstations for other more sophisticated items, which only adds to the confusion. I often had to sift and revisit each workbench just to determine which 1 I needed to use.
Eventually, you demand to construct other facilities and barriers to protect the base of operations and your swain survivors from inevitable Wanderer attacks. In addition to all the benches, you have a storehouse, the Virgil At-9 system, a skill trainer, and a wormhole teleporter stationed on the base. All of these elements just add together artificial depth.
Collecting resource is certainly easy plenty: You lot just pause apart boxes and containers and raid any sheds or structures you see. The difficult part is knowing exactly what resource you need to collect. The sheer number of collectible materials is overwhelming, and while you come across common ones like forest, nails, and iron, other crafting items are not readily available (nor does the game give you lot a full general idea of where to look for them). I stopped and scavenged for materials consistently while out on missions, but still didn't come upward with everything I needed to craft some avant-garde items, especially workbenches or weapons.
Spend to Survive
Many developers, including EA with its Demand for Speed Payback and the infamous Star Wars BattleFront 2, proceed to build game-altering microtransactions into their AAA titles. Konami'southward implementation isn't quite equally egregious, only it's still annoying to see them in the game. The game lets yous buy packs of Survival Coins (ranging from 100 to half-dozen,000 coins) for prices anywhere from $4.99 to $49.99. While you can use these coins for non-gameplay related items like emotes or clothing accessories, players can also purchase Heave packs and boosted character slots. Boost Packs include perks such as "Kuban Energy acquisition booster, shared resource production booster, and Battle Point acquisition booster." The extra save slot for some other character and campaign costs the equivalent of about $10 in real coin, simply there'south no mode to purchase exactly that many coins based on the electric current pricing structure.
I don't care how unlikely it is that people will utilize an extra salvage slot or how many hours a boost pack will salve you in the long run. The fact that these mechanics exist at all speaks volumes about the developer's intentions. Don't support this behavior with your difficult-earned cash. Farther, the Boost Packs essentially communicate that playing Metal Gear Survive every bit intended is not worth your time.
Co-op Mode
In one of Metal Gear Survive's co-op modes, you must defend a wormhole digger against hordes of incoming Wanderers coming from all directions. Additionally, Metal Gear Survive has daily, weekly, and monthly Orders yous can complete for special rewards and resource. However, you don't have to face up these threats lonely, since the game teams you up with three other players. It'due south worth noting that I had to wait about five minutes on the matchmaking screen before the game found other players, which is somewhat apropos for a brand new game. However, I do appreciate the multiplayer staging area. In this pre-match vestibule, y'all tin craft barriers, heal yourself, or fifty-fifty do your combat skills in a field of test targets.
In one case you drop into the friction match, the game gives yous time to explore the map, set up up defenses around the wormhole digger, and collect resources (I couldn't find whatsoever food or water). In one case the digger starts, the Wanderers begin to approach. Matches are divided into three unlike waves of attacks, so it'southward all-time not to use all your resources in the early on rounds. Also, I recommend confronting jumping into a multiplayer mode if any of your graphic symbol'due south stamina levels are low or you lot are injured in some way. If you die in the multiplayer fashion, a teammate has 60 seconds to revive you. If that fourth dimension expires, you lot return to the original spawn signal and need to make your way back to the defense point. If you lot don't have a strong weapon or a lot of fences to cake off attackers (even in easy mode), y'all will likely confront death often, then make sure y'all accept everything you need beforehand.
I had more than fun in the co-op mode (even though I died and placed dead final in each of my starting time couple of matches), mostly considering this fashion cuts down on the tedium of the single-thespian campaign and puts exciting combat at the forefront. You also know mostly what to await with each circular and what resources y'all demand to bring with you. Sometimes in the main campaign, I trekked all the way out to a mission location only to realize I was sick-prepared to fend off Wanderers or did not take enough water to survive long enough to make it back to Base Campsite.
Graphics and Performance
Metal Gear Survive looks irksome overall, and that'south non only because of the desert mural. Textures of rocks and buildings are sharp, just not particularly detailed. Even PlayerUnkown'south Battlegrounds, with its object pop-in and sometimes glitchy renders, has a more pleasing overall aesthetic, thanks in part to an impressive skybox and varied terrain. Characters and wildlife look fine, but it'south articulate that realism was not a meridian priority. That said, the random wormholes that spawn in the middle of the Grit and the Wanderer'south glowing red skull structures are standout visual furnishings. I also consider the carte du jour organisation a function of the equation when discussing graphics and visuals. In short, Metal Gear Survive's layered menus are confusing and its separation of features across several consoles make information technology difficult to go along track of everything.
The recommended PC specs for Metal Gear Survive include a quad-core Intel Core i7 processor,
Metal Gear Survive requires a constant internet connectedness since information technology syncs progress betwixt the single-actor and multiplayer modes. I'm non a fan of the always-online requirement due to all of the potential problems it creates. For instance, if Konami's servers get downwardly for some reason or your internet connectedness drops out, the game becomes unplayable.
Safety to Skip
Going into this review, I had no fond memories of past Metallic Gear games, nor did I have whatsoever pre-determined hatred for this latest entry. Nevertheless, I came away discontented. Metallic Gear Survive'due south main event is that it tries to attain way too much. It mashes together survival, crafting, and zombie elements, but doesn't succeed at any of them. Some genuinely enjoyable moments relieve its tedium, simply those are unfortunately the exception. If you give Metal Gear Survive a try and enjoy the experience, by all means, keep to play information technology. However, if you lot are like me, and are put off by overly persistent survival mechanics, tiresome resource collecting, and iffy controls and gainsay, and so you are better off never visiting Dite.
Source: https://sea.pcmag.com/review/19923/metal-gear-survive-for-pc
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